![]() Inside the brigands’ hall is a tricky section where three guards (who look - coincidentally, I’m sure - like the Three Stooges) keep trying to get into the room. There are also triplines all over the place, but once I investigate them, my character automatically walks over them without setting them off. Is this another trap or just the brigands being so dumb that they need to label their non-traps? Oh well, that’s why God invented save games. Even though I am dead, four bandit archers pop out of nearby windows to pile on the overkill. ![]() Walking over the rug causes me to fall into a pit (while my eyes hilariously bug out). Woo! It looks intimidating but is eerily devoid of other people. ![]() You can follow the entire series on the Nostalgia Lane page.)Īfter far too many failed attempts, my hero finally scrabbles over the wall and into the brigand’s fortress. (This is part of my journey playing through Quest for Glory 1. ![]()
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